I’m a music composer and sound designer, with a Bachelor's Degree in Music Production from Belas Artes University Centre and currently studying Game Audio at Berklee.
For several years, I produced and mixed music for artists across a wide range of genres, while also working as a live sound engineer for bands and DJs. These experiences gave me a broad musical background spanning orchestral, rock, hip hop, and electronic styles.
I grew up humming Nobuo Uematsu’s melodies, and over time I discovered my love not only for composition, but also for sound design, implementation, source recording, and in-game mixing. I especially enjoy crafting epic and dynamic music, magical effects, weapon sounds, creature voices, and audio for physics-based objects that bring gameplay to life. I also enjoy creating playful and charming sound design inspired by Nintendo games, adding personality and humor when the project calls for it.
Many games have had a big impact on my life, but some of my favorites include Final Fantasy, Yakuza, Spyro, Mass Effect, Nier, Persona, Ace Attorney, Fallout: New Vegas, Deus Ex: Mankind Divided, Civilization, and Transistor. These games come from vastly different genres and styles, but they all share something in common: the perfect marriage between music and sound design.
That is exactly what I strive for in my work.
Let’s join forces to bring worlds to life through sound and music.